#include "ItemProcessor.h"
#include "PlayerPlane.h"
#include "MainLayer.h"


ItemProcessor::ItemProcessor(void)
{
	_id = NULL;
}


ItemProcessor::~ItemProcessor(void)
{
	CC_SAFE_RELEASE(_id);
}

void ItemProcessor::process( PlayerPlane* plane, MainLayer* mainLayer )
{

}

void ItemProcessor::parseXml( xml_node node )
{
	
}

bool ItemProcessor::init()
{
	return true;
}
